School Break Camp Systems
Run camps families line up for, without writing a single lesson plan.
Half-day or full-day camps for school breaks and days off, as single days or 5-day weeks. Built from The Recreation Academy’s field-tested programs and ready for your staff to lead.
Sound familiar?
Staffing gaps
Seasonal staff change every year, and new leaders need a plan they can follow on day one.
No time to plan
Building a full week of games, schedules, and supplies eats weeks you don’t have.
Uneven quality
One great week and one rough week leaves parents unsure about signing up again.
Your guide
Built on The Recreation Academy’s track record.
1,100+
Programs run and counting
85%
Of families re-enroll season over season
STEM.org Accredited Educational Experience, developed and accredited at The Recreation Academy.
“I have an uncoordinated six year old who loves running around. I was worried he might not be able to follow all the rules or would get out right away, but that wasn’t the case. The counselors did a great job of making sure everyone was included. His only complaint was that I picked him up… he wanted to stay all day.”
The plan
Three steps to your next season.
- 1
Pick your system
Choose the camps, clubs, clinics, or PE programs that fit your sites and season.
- 2
Train your staff (free)
Your team learns the Build-Up method and how to lead every activity with confidence.
- 3
Launch and fill seats
Run ready-made daily plans and give families a program they want to come back to.
Every program includes
- Ages 5–8 & 9–12
- 6–14 per staff (RC Racing 12)
- Daily plans
- Per-activity gear lists
- Debrief questions
Flagship camps
5 days · Half or full day
Sports camps
5 days · Half day: 9–12 or 1–4
Coach-led drills, skill stations, and tournament play for a week on the court.
Position fundamentals and scrimmages build toward a championship Friday.
Dribbling, passing, and shooting build up to a World Cup with Golden Goal finishes.
Paddle control, serves, the kitchen rule, and doubles, ending in a round-robin tournament.
Bumping, setting, serving, and team games, ending in a Friday tournament.
Enrichment camps
5 days · Half day: 9–12 or 1–4
Choreography and freestyle lead to a showcase at the end of the week.
For ages 8–12. Team-based builds, mini-games, and creative challenges.
Powered by Nintendo Switch. For ages 8–12. Nine game and activity options, including Super Smash Bros. Ultimate, Rocket League, and Overcooked 2, with campers rotating as players, coaches, and shoutcasters, ending in a Friday Championship.
For ages 8–12, capped at 12 campers. A mix of RC cars, drones, and active games like Flag Tag and Sharks and Minnows. Teams of three share one RC car and one drone, rotating as driver or pilot, spotter, resetter, and course crew. No drone battles. Ends in a Friday Grand Prix.
Minute to Win It, Comic Book Creator, LEGO Master, and Game Maker challenges, ending with a Domino Mega Builders Rube Goldberg machine.
Single-day camps
One day · Half or full day
The best of Playground Champions in one day.
Hero training stations, team rescue missions, and a Hero Graduation challenge course.
A one-day rotation of big games and active play.
Opening ceremony, rotating team events, and a closing ceremony where everyone earns a medal.
A one-day team Grand Prix with RC cars, drones, and active games.
A one-day mix of build challenges and Minute to Win It games.
With a Focused Play system
- Full rosters and happy parents
- Staff who know exactly what to run each hour
- Campers asking to come back next break
Without one
- Another summer of scrambling for activities
- Half-empty weeks and refund requests
- Leaders improvising when kids get bored
