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School-Year Enrichment Systems

Give families a weekly club their kids can’t wait for.

Clubs and sports clinics that run once a week for 6 weeks (up to 8), 60–90 minutes per session. Hands-on STEM, creative clubs, and active sports seasons from The Recreation Academy’s catalog.

Sound familiar?

Repeating the same club

Without new options, families stop re-enrolling after one season.

Thin session plans

Week three runs out of ideas and the hour turns into free play.

Rotating instructors

When a leader leaves mid-year, the club has to start over.

Your guide

Built on The Recreation Academy’s track record.

1,100+

Programs run and counting

85%

Of families re-enroll season over season

STEM.org Accredited Educational Experience, developed and accredited at The Recreation Academy.

“My son loves after school kickball! It’s a great way to interact with kids from other grades and have fun!”
Parent reviews of The Recreation Academy · After-school kickball club

The plan

Three steps to your next season.

  1. 1

    Pick your system

    Choose the camps, clubs, clinics, or PE programs that fit your sites and season.

  2. 2

    Train your staff (free)

    Your team learns the Build-Up method and how to lead every activity with confidence.

  3. 3

    Launch and fill seats

    Run ready-made daily plans and give families a program they want to come back to.

Every program includes

  • Ages 5–8 & 9–12
  • 6–14 per staff (RC Racing 12)
  • Daily plans
  • Per-activity gear lists
  • Debrief questions

Weekly enrichment clubs

6 weeks (up to 8) · 60–90 min per session

Fun Squared

For ages 7–12. 4-Square and 9 Square in the Air build ball control, fair rotation, and active group play.

Chess Club

For ages 7–12. Strategic thinking, patience, and friendly competition at the chessboard.

Comic Book Creator

For ages 7–12. Story building, character design, and creative illustration.

Dodgeball Club

For ages 7–12. Ref-led games with rotating variants and plenty of active play.

Domino Mega Builders

For ages 6–12. Engineering and patience come together in ambitious chain-reaction builds.

Foam-Tipped Archery

For ages 8–12. Target practice and friendly competitive challenges using foam-tipped arrows.

Ga-Ga Ball

For ages 5–12. Fast-moving pit games build agility, awareness, and quick reactions.

Kickball Club

For ages 7–12. A playground classic with structured coaching and scrimmages.

Minecrafter’s Guild

For ages 8–12. Collaborative builds, mini-games, and team challenges.

RC Racing 101

For ages 8–12, capped at 12 participants. Teams of three rotate driver/pilot, spotter, resetter and course crew roles. RC cars, drones and active games cover battery recharge; no drone battles.

Trading Card Games

For ages 7–12. Strategy and friendly weekly matches with Pokémon and other approved trading card games.

Board Game Makers

For ages 8–12. Design, build, and playtest original board games, from rules to game pieces.

Ultimate Frisbee Club

Throwing, catching, and spirit-of-the-game teamwork building up to full games.

Ultimate Esports Club

Powered by Nintendo Switch. For ages 8–12. Team play, strategy, and sportsmanship across rotating player, coach, and shoutcaster roles.

Scheduling tip

Schedule one extra buffer week in case a session must be rescheduled. Rescheduling is a last resort, and families should be told as early in the day as possible, because it makes parents scramble to change plans.

With a Focused Play system

  • Season-over-season re-enrollment
  • A full catalog to rotate every term
  • Every week planned from start to finish

Without one

  • Clubs that fizzle by week three
  • Families looking elsewhere next term
  • Starting from scratch every season

Ready to make this your best season of play?